![]() Upkeep, income, trading, mining, troop size, march times, all buggy as hell. After a MONTH and two patches the gameplay bugs haven't even been adressed. As of now, there's been a notable improvement, but as far as I can tell, it's the only one I can see. And even if it works: The filter used to be so absurdly touchy that it censored most of what you wrote, which means, "OK, I'll be there in a minute" could turn into "OK, *** be t***e ** a m***t*" on a bad day. Not that that would be in any way important in a cooperative war game like this, of course not. The mail system fares better, but not by much: Sometimes it lets you send mails, sometimes it just doesn't, so communication is always a crapshoot. The in-game chat is practically NEVER working, I've watched it work maybe five, six times in a month of daily playing (or trying to play). You're getting attacked? Tough, watch helplessly because you lose your connection as fast as you got it, which leaves everything else to your imagination, and maybe they'll let you log in tomorrow to sweep up the debris. So even in those four instances I couldn't do anything. No, it's not my connection, I wish it was. Take today: In 11 hours I tried about 30 times to log in, four times successfully, if only for a couple of seconds. The most glaring issue is that depending on factors that completely elude me, you might not be able to log in for hours, maybe even a day. Just take a look at the bug reports on the Gameloft discussion board - the game's more bug-ridden than a sleeping mat after a night at the banks of the Amazon River. ![]() I've been playing - sorry, TRYING to play - March of Empires for almost a month now, and I must say, I've never played such a defective beta in my life. Please read why in praxis, it's anything but. Just to get it out of the way: In theory, this is a promising game with a lot of potential. ![]()
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